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Good Gift Games 2002
Hey kids and/or adults that I am facetiously referring to as "kids"! Know what time it is? Yes, it's time for Matthew Baldwin's Annual Good Gift Games Guide, where I assemble a list of those games that, in my opinion, make swell presents for the holiday season. It is assumed that the gift recipients are not hardcore game players, so the games selected (with a few exceptions) are those with few rules and a focus on fun. I also try and emphasize inexpensive games, although some games are too good to omit despite their higher price tag. 2002 was considered by many (myself included) to be kind of an off-year, game-wise -- with the exception of Puerto Rico (and, to a lesser extent, Trans America) there were no "must buys" released. Still, the diamonds in the rough are listed below, followed by selections from previous G3s. (If you wish to browse the previous G3s, you can do so here: G3s 2000, G3s 2001.) This is not intended to be an exhaustive list, just those that came to mind as I was writing this. If there's another game you want an opinion on, drop me a line at matthew@defectiveyeti.com -- my knowledge in these matters is frighteningly encyclopedic. Without further ado, here are the 2002 G3s. Not all of these games are "new" in the sense of having been released in the last year, but here's a sampling of the best I've purchased in the previous 12 months.
Trans America: It's so simple it's just barely a game, but it's lots of fun nonetheless. Players are randomly assigned five cities on a stylized map of the United States. On every turn players build railroad track in an effort to connect all their burgs. But because no one "owns" any given stretch of track, you can link into your opponent's network and use it to further your own goals. A typical game takes half an hour and can be played by persons of all ages and game-aptitude. [Reviews: BGG Vom Kap bis Kairo: And speaking of train games ... Players strive to build railroad across eight African landscapes and be the first to complete a line "From The Cape To Cairo". Cards are auctioned off every round, and each features not only a landscape but a number of railroad tracks. The landscapes show how difficult it will be to traverse that particular region -- savanna is a snap, while mountains are difficult -- and the tracks shown can be applied towards your goal. If you don't have enough track to complete a terrain you can buy extra track segments, but be careful: you also need that money for the auctions. A clever family game with an engaging theme. [Reviews: BGG] Puerto Rico: Easily my favorite game of 2002 Build up your Puerto Rico community by planting farms and constructing buildings. Ship corn, indigo, sugar and coffee to the Old World in the role of Settler, Mayor, Craftsman and even Gold Prospector. Puerto Rico is a gamer's game -- it has no shortage of pieces or rules -- but if you want something meatier than the regular fare, it's the best game to come down the pike in years. [Reviews: mine | BGG] BANG! Who will rule the old west: the Sheriff or the outlaws? Players are randomly assigned to one side or the other, but all identities begin a secret. The best way to find out who is on your team is to shoot first and ask question later. BANG! is a clever little game for larger groups -- it plays best with six or seven -- and is one of the flat-out fun-est game's I've picked up in a spell. [Reviews: BGG] Pueblo: I do not like abstract games. So what is it about Pueblo that makes me want to play it again and again? Every turn you plonk a piece on the board as you collaborate with your opponents to build a New Mexican village. The trick is to do so in such a way that none of your pieces are visible from the outside. As much puzzle as it is game, Pueblo is perfect for both the spatial reasoner and the casual game player. [Reviews: BGG] Adel Verpflichtet: Bluff, guess, and second-guess your opponents as you strive to assemble the best collection of kooky antiques. And if you find yourself lacking in either money or goods, why, just steal some from your fellow players! Adel Verpflichtet is only available in German, but there's some cheat sheets you can print out that make the game perfectly fine for we Yankees. [Reviews: mine | BGG] Barbarossa: First you make little sculptures out of clay, then you try and guess what everyone else has made. And don't fret if you're artistically-inept: the better your sculpture looks, the more likely you are to lose (because people will guess it right away). Closer to a party game than a board game, Barbarossa generates a lot of laughter. [Reviews: mine | BGG] Babel: In this two-player game, you and an opponent strive to build the largest temples. Your workers come from five ancient civilizations, (Assyrians, Sumerians, etc.), and when you get three or more of the same tribe together you are able to break one of the game's rules. Babel falls just on the border between the "puzzle games" (Ricochet Robot, Pueblo) and strategy games (Lost Cities and Citadelles). [Reviews: BGG]
There is no excuse for not owning games marked with a * Board Games
Card Games
Party Games
What, you don't trust me? Well, here's some other "best of" lists for your consideration.
Comments
This past weekend I was introduced to Wit's End. A friend of mine stumbled upon it while looking for another game and between one thing and another, five of us played 5 or six matches over five hours. For someone who loves Trivial Pursuit-style games, or for people (like me) whose friends refuse to play TP with them anymore, Wit's End is a fun, challenging, converstion-inducing game. . . an it goes well with your alcoholic beverage of choice. Posted by: Albert on December 2, 2002 3:35 PMIt looks like Amzon.com carries Wit's End. Posted by: Matthew on December 2, 2002 3:39 PMI would like to know more about the games? Posted by: Deiter Schlussenhargenfargen on December 2, 2002 4:33 PMWhere are the witches? Posted by: Rory on December 3, 2002 1:47 AMI love SETTLERS OF CATAAN, too, but my core group of Gaming Buddies waited until AFTER I stopped talking about it and actually bought it to then tell me they hate it, so I rarely get to play it. Same thing happened to me with another favorite of mine, ROBORALLY. I talked it up, bought it, and then was met with moans and groans when I suggested we actually play it. Just 2 weeks ago I discovered a great game called "TITAN: THE ARENA", in which you bet on monsters engaged in gladiatorial combat! Fun stuff! Then there's yet another favorite I never get to play (this is getting to be my theme song), GROO: THE CARD GAME, in which players try to build a town with resources (sounds like SETTLERS, huh?) before Groo The Wanderer comes to town and destroys everything. Based on the popular comic book character by Sergio Aragones (also of MAD magazine fame, if you've read MAD in the last 40 years - not an exaggeration - you've seen his work. Especially memorable are his Drawn Out Dramas, also called Marginals, which are little scribblings in the margins of the magazine. Boy, do I EVER DIGRESS!!!) Anyway, since I've started attending a game night with another group of friends, I've managed to play all of the above for the last 2 weeks! WOO-HOO!!! Who says a whiney post can't have a happy ending? Posted by: Larry Steller on December 3, 2002 1:15 PMI would like to add a comment about Wit's End. This is a very, very good game if you like trivia-style games. The material is presented in a variety of formats and the questions are challenging. The answers are thorough and provide excellent discussion topics. Another great game is Catch-22. Curiously, by the same company. It is a fine game of capture/ambush and run - sort of like pac-man in a board game. Great family fun for a Saturday night! Posted by: Carol Maranger on March 25, 2003 6:50 PM |
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