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September 28, 2007
Tricks of the Trade
Jeannie Yandel interviewed me on KUOW's Sound Focus today about Tricks of the Trade. For the record, I have no idea what a Rat Rustler is.
September 27, 2007
September 26, 2007
Ten Great "Two-Minute" Card Games
The last few games I have fully reviewed here (i.e., Twilight Struggle and Power Grid) have gone against the grain of the type I usually cover. Both are long, complex, and not immediately accessible to the casual player. To make amends, here's my top 10 "two-minute" card games. "Two-minute," in this instance, alludes not to the length of time they takes to play, but to the fact that the rules to each of these simple (but engrossing) games can be explained in 120-seconds flat. Many people are reluctant to try new games because they dislike learning rules; as you can get a group up an playing these games in a matter of moments, they are perfect for Converting the Unwilling, Great for bars too, when everyone already has a beer or three under their belt. Slide 5: Curiously, many of the most enjoyable games are those that provoke the most agony in the players. Slide 5 (previously called Category 5 and, before that, Take 6!) is a prefect example. The deck contains cards numbered from 1 to 104. Every round begins with each person playing a card from his hand face down. After all are revealed simultaneously, the cards are added to rows in the center of the table in ascending numerical order. But if your card winds up as the sixth in a row, you take the other five as points--and you don't want points. Also: Turn The Tide is a very similar game, with a few more rules and a smidge more strategy. (But note that Turn The Tide is only playable by up to five people, while Slide 5 goes all the way to 11! Well, no. Actually just 10.) No Thanks: My go-to filler for the last couple years. Great fun, despite having, like, one rule. Read my full review here. For Sale: Round one: everyone uses chips to purchase a variety of homes, from a cardboard box to an orbiting space mansion. Round two: everyone resells their houses for checks ranging in value from $0 to $15,000, and the mogul with the most money at the end wins. It's like playing two separate games, but whole thing takes about 15 minutes in total. For Sale was one of the titles that got me hooked on German Games a decade ago; it has recently been reprinted, as is again available to all. Lost Cities: My default two-player game recommendation is perfectly suited for this list as well. Lost Cities is essentially rummy, but with a specialized deck and the tension-quotation set to overdrive. Despite its simplicity, I routinely cite it as one of my favorite games of all time. Battleline: First cousin to the aforementioned Lost Cities, Battleline is both a little simpler and a little deeper. Assemble nine three-card poker-hands, while your opponent does the same. Every time one of your hands beats the corresponding hand of your rival, you capture a flag; capture enough in a row, or enough overall, and the battle is won. A full game only takes 10 minutes to complete, but you'll find it hard not to play two or three in a row. Coloretto: The cards come in seven different colors; your goal: collect as many of them as you can ... in three colors only. All taken cards in suits beyond the third count as negative points, and can accumulate quickly if you are not careful. The central mechanism of Coloretto is so clever that the designer recently built a board game around it (Zooloretto), which earlier this month won the prestigious Game of the Year award. Loco: On your turn you first play a card from you hand to one of the five piles, and then you take a chip of any color. I have just explained 90% of the rules to this game, honest to God. And it works! And is fun! I don't understand! The Bottle Imp: A strongly themed trick-taking game, if you believe it. Based on a short story by Robert Louis Stevenson, players vie to collect as many points as possible, without getting stuck with the Bottle Imp at game's end (as doing so results in everlasting damnation ... and also a point penalty). Though the rules to The Bottle Imp can certainly be explained in two minutes, playing well takes a few games. Thankfully, it's well worth the practice. The Great Dalmuti: One of the oldest games in my collection, but one that still gets played today. (I just bought my third replacement deck a few months ago.) More of a drinking / party game than a card game, really, but one that will have you playing--and cracking up--for hours. See my discussion of it, and other "Climbing Games," here. Guillotine: Okay, I'm going to level with you: I kinda hate this game. But many, many people love it (as half a dozen people in the comments are going to attest). Each round has a dozen nobles lined up for the guillotine; on your turn, the guy at the front of the line gets the axe, and you get his value in points. But wait! First you can play cards to rearrange the queue, perhaps swapping the worthless Piss Boy with the 5-point Marie Antoinette. I don't like Guillotine because it has lots of luck and a distinctive screw-your-neighbor flavor; others adore it for these very reasons--go figure. Apples to Apples: Technically a party game, but played with cards and dirt simple so I'm going to cheat and sneak it into slot 11 on this top 10 list. The Judge turns over an adjective card, like "Soft" or "Respectable;" everyone else slaps down Noun cards from their hands as quickly as possible. The Judge then decides which played card best matches his own--if the description is "Slimey," will he select "Frog," "Used Car Salesman," or "Bill Clinton"? Perhaps the most accessible and laughter-inducing party game I've ever played--and I don't even like party games!
September 25, 2007
Cliche Rotation Project, Round II
The second round of the Cliche Rotation Project is complete. (For details on the CRP, see http://www.defectiveyeti.com/crp.) A big thanks to everyone who contributed. Here are some of the best I received.
September 24, 2007
Fetal Attraction
I'm going to write a thriller about a knight who returns home after a year in the Crusades, and finds his wife six-months pregnant despite wearing a chastity belt. It will be a locked-womb mystery.
September 18, 2007
September 17, 2007
The Oregon Pundit
I can't imagine anyone desiring a higher-caliber of poltiical commentary than the below, but, in the off-chance you do, check our my father's new blog, Oregon Pundit, where you'll find much, much less comma-abuse than exists in this sentence.
Second Ally To The Right, And Straight On 'Til Morning
In his recent speech on Iraq, Bush said "We thank the 36 nations who have troops on the ground in Iraq and the many others who are helping that young democracy." This assertion--that there are as many as 36 nations aiding in the Iraqi war--has some calling the President delusional. Aside from the US and the United Kingdom, who else is really involved? Responding to those who question his grip on reality, Bush today enumerated all 36 countires:
Bush added that these allies are also aiding us in our struggle against Eastasia, with whom we have always been at war.
September 14, 2007
The Bad Review Revue
License To Wed: "There's bad, there's awful and there's horrible, and then somewhere beyond that, in its own Kingdom of Lousy -- where all the milk curdles and the jokes aren't funny -- is License to Wed." -- Mick LaSalle, SAN FRANCSCO CHRONICLE The Brothers Solomon: "The not-funniest comedy of the year." -- Michael Phillips, CHICAGO TRIBUNE Death Sentence: "Kevin Bacon's performance is six degrees of ham." -- Jack Mathews, NEW YORK DAILY NEWS War: "What is it good for? Absolutely nothing." -- Jim Ridley, LA WEEKLY Daddy Day Camp: "Has an amazing amount of CGI - Cuba Gooding Incompetence." -- Kyle Smith, NEW YORK POST
Shouldn't Have Quit The Day Job
Sing, sing a songWait, what? Hearing this song moments ago, I suddenly realized something: the lyrics are "don't worry that it's not good enough for anyone else to hear." That. Ever since I was a kid, I've thought the word was "if." As in: "Don't worry if it's not good enough". As in, it was possible that my song was good enough. A longshot, perhaps, but there was at least a chance. Come to discover, after all these years, that my song is not, in fact, good enough for anyone else to hear. It's not good enough now, and it never was. I feel like I've been punched in the gut. I need to go lie down.
September 13, 2007
Book And Movie: The Prestige
Some people like books about cats that solve mysteries. Some people like books about rugged individuals wandering post-apocalyptic America. Me, I like books about magicians, escape artists, and mediums, set in eras when such professions were respectable. Thus my fondness for The Adventures of Kavalier and Clay, Carter Beats the Devil, Girl in the Glass (and why I will presumably love Jonathan Strange & Mr Norrell, if I can ever overcome my crippling fear of its sheer enormity and actually attempt to read it). So picking up The Prestige was a no-brainer. Feuding magicians in the late nineteenth century, each desperate to discover the secret of his rival's greatest illusion? What's not to like? After a brief introduction set in modern times, the novel is epistolary, supposedly the journals of Alfred Borden and Rupert Angier, illusionists who plied their trade in turn-of-the-(last)-century London. An altercation between the two men in their youth snowballs into lifelong tit-for-tatism, each oscillating between desire to see the other ruined and remorse over how prolonged and petty the grudgematch has become. Each man has a signature trick that involves teleportation: in The New Transported Man, Bordon steps into one cabinet and instantly emerges from another across the stage; during In A Flash, Angier disappears in a surge of electricity and re-enters the theater moments later, from the back of the galley. Though the tricks are nearly identical, their central mechanism are starkly different; the crux of the book is that each man is ignorant of how the other does his version of the illusion, and is haunted by the knowledge that his opponent might have a "superior" method. Having quite enjoyed the novel, I picked up the DVD for the 2006 film and prepared for disappointment. Surprisingly, the movie was as good as the book, as the screenwriter and director chose to adapt the story for the screen, rather than slavishly adhere to the source material. The framing device for the book (a man in contemporary time who is given the journals to read) is jettisoned entirely, and some aspects of the relationship between Borden and Angier and changed as well. I wouldn't say that the film's revisions were necessarily better, but they are certainly more cinematic. Thus, neither pales in comparison to the other, as both are sufficiently distinct to stand on their own. Still, despite their difference, both the novel and the film tackle the same central question: what will a man do to be the best in his profession? In the case of Borden and Angier, it's not only a question of what they will sacrifice to perfect their own illusions, but to what lengths they will go to destroy their rivals. Like master magicians adept in misdirection, both author Christopher Priest and director Christopher Nolan have crafted thrillers that keep you so engaged that you don't even realize the profundity of the questions they explore, until you find yourself ruminating about the story in the days and weeks to follow.
September 12, 2007
Kevin Meuller, Not So Much
This was a non-commercial commercial I heard on NPR yesterday: Last year, 6,000 teens were killed in drunk driving accidents. We at Allstate Insurance think that's 6,000 teens too many.Not bad at communicating the message "we care," I guess. But truly great ads are thought-provoking. If they had instead said "we think that's 5,992 teens too many," the listener would really start wondering about the other eight.
September 11, 2007
September 10, 2007
Scare Tactics
I'm going to start 991, an emergency hotline for people who have the hiccups. "Oh my god!" I'll scream at the people who phone in. "A killer is calling from inside your house!!" I'm also going to start a support line for People Who Do Not Currently Have A Song Jammed Into Their Head. It will just play this, 24/7.
September 07, 2007
September 06, 2007
Know-It-All
We're trying to get The Squiggle to say "I don't know" when he doesn't, well, know something. It's rough going, because it turns out that he's a bluffer par excellence. If he doesn't know what something is, he just makes something up. But there's no hint of deception. He really sells it. {I hold up a Hotwheels.}Hopefully we'll be able to break him of this habit soon. On the other hand, we're going to feel like idiots if we later find out that flongle and jemplons are the words for clip and pliers in Aramaic .
September 04, 2007
Scent Of A Woman
Squiggle and are in the grocery store. We enter the aisle containing laundry detergent, and are immediately assaulted by the cloying scent of lavender. "Hoooo-wee" I say to Squiggle cheerfully. "Something stinks!" A woman nearby shoots me a dirty look and hastily stalks away. Only after she's gone do I realize we'd been smelling her perfume.
September 03, 2007
Elsewhere Me
My short story "Customer Service" appears in issue 19 of Thuglit. Also in that issue is a story by Linda Sharps of All & Sundry, who says she was inspired to submit it by my Web Noir essay that mentioned Thuglit. Sweet. Speaking of The Morning News, last week they asked the contributing writers to recommend a bottled beverage. You can find my response, along with the rest, here. I have a short article in the September issue of Seattle Metropolitan Magazine, describing my adventures in busking. As threatened, Eden has wreaked her revenge. |
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