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Good Gift Game Guide
December 01, 2008
Good Gift Games Guide 2008
The official Good Gift Games Guide 2008 is available at The Morning News today. The games profiled are:
Runners Up Usually, when I compile my annual Good Gift Games (G3s) Guide, I come up with seven or eight shoe-ins and then have to cast around for a few more to round out the list; this year my "just off the top of my head" list came out to 18 items, even before I started doing the research. In other words, there were G3s a'plenty in 2008. In any other year any of the below probably would have appeared on the main guide; there are only relegated to the "Runners Up" list
Cold War: CIA vs. KGB (Fantasy Flight Games, 2 players, 30 minutes, $25): Well, here's something I wouldn't have predicted: someone managed to combine the simplicity of blackjack with the bluffing element of poker into a thematic game political strategy. In Cold War: CIA vs. KBG, players struggle to control high-value objectives, such as Cuba and the Nobel Peace Prize by recruiting military, political, economic and political groups. With each group offering a distinct power, and each player able to use different Agents to achieve their goals, there's plenty to consider in this little gem, and lots of exciting reversals of fortune. [More info] Uptown (FRED Distribution, 2-5 players, 30 minutes, $20): Tile placement games are curiously addicting, and Uptown is no exception.
Galaxy Trucker (Rio Grande Games, 2-4 players, 60 minutes, $75): Another one that gets kicked to the "runner up" pile for rules a smidge too complex (not to mention that price!), Galaxy Trucker is nevertheless one of the most fun games I played all year. Each round is played in two phases. In the first, players simultaneously grab lasers, shields, generators, cargo holds, and other tiles from a common supply in real time, as they strive to build the best ship they can in the shortest amount of time possible. Then, in phase two, all the players journey through space, and pray that the ships they hastily assembled can withstand the meteors, pirates, and other events they encounter. I have Grave Doubts about this game when it was described to me, but one play had me hooked. [More info] Race For the Galaxy (Rio Grande Games, 2-4 players, 45 minutes, $35): Jeeze, what's with all the great science-fiction games this year? Race For the Galaxy has been described as "San Juan for gamers", and the analogy is apt: the two games are both based on the board game Puerto Rico, and have strikingly similar mechanics. Where they differ is the depth: Race offers a lot more options, and plenty of different routes to victory. It does this at the expensive of accessibility, unfortunately--it's tough to learn without having an experienced player walk you through the rules--but if you can overcome the learning curve, it will pay you back with interest. [More info] Metropolys (Rio Grande Games, 2-4 players, 60 minutes, $50): It wouldn't be a G3 list without an easy to learn, 45 minute auction game. In Metropolys, players use bid for neighborhoods, with the winner constructing buildings in his newly acquired property. But while some places are valuable (the subway exit would be an ideal location for your restaurant, for instance), other places (such as archeological sites) will actually give you negative points if you are so unfortunate as to build over them. I left this off the main list because, frankly, I have seen so many easy to learn, 45 minute auction games that this just struck me as more of the same. But if you don't have such a game in your collection you should, and Metropolys is a fine candidate. [More info]
Don't trust the yeti? Here are the highlights of some other "2008 best game of the year" lists.
Deutscher Spiele Preis (A.K.A., "The Other German Game of the Year Award"):
The canonical G3s have been given their own page: defectiveyeti.com/ggg. This year I am inducting Thebes and Zooloretto, both of which were featured in the 2007 G3 Guide, and which I have played much of in the last year. You can find previous G3 Guides here: November 28, 2007
Good Gift Games Guide 2007
The 2007 Good Gift Games Guide appears in The Morning News today. Previous G3 Guides:
It was, as always, tough narrowing the field of good G3s down to just 10. Here are a few more, that just missed the cut. Take It To The Limit (Burley Games, 1-6 players, 30 minutes, $60, family puzzle): This one was actually on the main G3 list until the very last moment, when I decided it was just too similar to Quirkle to merit inclusion. Nearly 25 years ago, Peter Burley invented Take It Easy, a clever Bingo-Meets-Jigsaw-Puzzles game that would unfortunately jam an Eagles song into your brain for weeks on end. Though that title is now out of print, Burley just released Take It To The Limit, an expanded version of the game that promises to get an entirely different Eagles song stuck in your head. As in its predescecer, Take It To The Limit has player placing hexagonal tiles and trying to form high-scoring, unbroken lines from one side of their gameboard to the other. Success requires a lot of luck, to be sure, but a little foresight will go a long way. [No Official Page | Boardgame Geek | Funagain] If Wishes Were Fishes (Rio Grande Games, 2-5 players, 45 minutes, $35, family strategy): Catch a fish and you can do one of two thing with it: throw it back and have a wish granted, or sell it at market. Selling earns money and money's the goal of the game, but the wishes confer a host of benefits to the recipients. What to do, what to do? The only board game I know of that comes complete with giant rubber worms. [Official Page | Boardgame Geek | Funagain] Iliad (Asmodee Editions, 2-6 players, 45 minutes, $25, card): One of my favorite light strategy games is Condottiere, in which player struggle for control in Renaissance Italy. The same designer now brings us Iliad, which employs the same basic mechanisms but does away with the gameboard, tightens the playing time, and turns the who enterprise into something a bit more suitable for casual play. [Official Page | Boardgame Geek | Funagain] To Court The King (Rio Grande Games, 2-5, 30 minutes, $30, dice): Yahtzee's been done a million times over, but never quite like this. Roll dice, set aside the ones you want, key rerolling until you get (or failt to get) a specific combination. Nothing new so far. But To Court the King has a number of characters; roll the dice combination associatd with a particular charatcer, and you'll get to use his special ability for the remainder of the game. The Jester allows you reroll a die; the Magician lets you change the value of a die to anything you want; the Nobleman gives you two additional dice; and so on. Works best with only two players, though three and four work as well. [Official Page | Boardgame Geek | Funagain] Taluva (Rio Grande Games, 2-4, 40 minutes, $30, famiy strategy): Like the lovechild of Carcassonne and Settlers of Catan, Taluva has players building a volcanic island, and expanding their settlements with huts, towers, and temples. The rulebook is only 4 pages long, and an entire session can be completed in half an hour, but it feels like there's a lot of game in there. [Official Page | Boardgame Geek | Funagain] I'd also like to point out that, while it comes nowhere close to being a Good Gift Game (too long, too complicated, and requiring a few plays to fully appreciate), Twilight Struggle was by far my favorite game of the year. Read my review here.
Don't trust the yeti? Here are the highlights of some other "2007 best game of the year" lists.
Deutscher Spiele Preis (A.K.A., "The Other German Game of the Year Award"):
While we're on the subject, here are my all-time favorite G3s.
Carcassonne (Rio Grande Games, 2-5 players, 30 minutes, $25, family strategy): A serene game in which player collaborate and compete to build a pastoral landscape, full of roads, cities, farms, and monasteries. Since its release in 2002 a dizzying number of sequels and expansions for Carcassonne have been published, but the original is a fine introduction to the series. One of those rare games as accessible to kids as it is interesting to adults. [Official site | Boardgame Geek | Funagain] Settlers of Catan (Mayfair Games, 3-4 players, 90 minutes, $42, family strategy): The game that launched the "German board game" craze of the mid-90s. Each players owns a small settlement on a island, and strives to become the dominant civilization by building roads, erecting cities, amassing armies, and raising sheep (yes, sheep). Trade is the key to success, as players may freely swap the natural resources they harvest; because these transactions can happen at any point during the game, every player is engaged all the time, even when it's not their turn. A marvel of elegant game design. [Official site | Boardgame Geek | Funagain] Slide 5 (Endless Games, 3-10 players, 30 minutes, $7.50, card): Curiously, many of the most enjoyable games are those that provoke the most agony in the players. Slide 5 (previously called Category 5 and, before that, Take 6!) is a prefect example. The deck contains cards numbered from 1 to 104. Every round begins with each person playing a card from his hand face down. After all are revealed simultaneously, the cards are added to rows in the center of the table in ascending numerical order. But if your card winds up as the sixth in a row, you take the other five as points--and you don't want points. I've been playing this one for about a decade, and still enjoy every game. [Official site | Boardgame Geek | Funagain] Lost Cities (Rio Grande Games, 2 players, 30 minutes, $23, two-player card): My default recommendation for a two-player game, unless I know the person well enough to suggest something more specific--and even then it's often the one I advocate. Lost Cities is essentially rummy, but with a specialized deck and the tension-quotation set to overdrive. Despite its simplicity, I routinely cite it as one of my favorite games of all time. [Official site | Boardgame Geek | Funagain]
Transamerica (Rio Grande Games, 2-6 players, 30 minutes, $28, family strategy): It's so simple it's just barely a game, but lots of fun nonetheless. Players are randomly assigned five cities on a stylized map of the United States. On every turn players build railroad track in an effort to connect all their burgs. But because no one "owns" any given stretch of track, you can link into your opponent's network and use it to further your own goals. A typical game takes half an hour and can be played by persons of all ages and game-aptitude. Read my full review here. [Official site | Boardgame Geek | Funagain] San Juan (Rio Grande Games, 2-4 players, 45 minutes, $25, card): Your goal: construct the town of San Juan, capital of Puerto Rico. Every card in the deck is a building, each with it's own unique ability. To put a building into play, simply place it in front of you, and then discard additional cards from your hand equal to it's price. A light "civiliation" game (i.e., one where you start with little and slowly build up your infastructure), it is one of those rare multi-player games than actually works great with only two. Read my full review here. [Official site | Boardgame Geek | Funagain] Hoity Toity (Uberplay, 3-6 players, 60 minutes, $35, family strategy): In Hoity Toity, players purchase antiques and earn points by showing off their collections to others, while dispatching burglers to swipe the valuables of opponents and employing policemen to capture rival thieves. This game uses a game mechanism called "blind bidding" which is one of my least favorite, so it's a testament to Hoity Toity's quality that even I think it's terrific fun. Read my full review here (the game was previously called "Adel Verpflichtet") [Official site | Boardgame Geek | Funagain] Apples to Apples (Out of the Box, 4-10 players, 30 minutes, $30, party): The Judge turns over an adjective card, like "Soft" or "Respectable;" everyone else slaps down Noun cards from their hands as quickly as possible. The Judge then decides which played card best matches his own--if the description is "Slimey," will he select "Frog," "Used Car Salesman," or "Bill Clinton"? Perhaps the most accessible and laughter-inducing party game I've ever played! [Official site | Boardgame Geek | Funagain] December 06, 2006
2006 Good Gift Game Guide
The 2006 Good Gift Games Guide appears today in The Morning News. If you'd like to take a gander at pasts G3 Guides, you can find them archived here. Runners-Up A phenomenal number of games hit the G3 sweet spot this year -- so many that I not only had a hard time limiting the main G3 Guide to just ten, but picking only five runner-ups will be difficult as well. That said, here are some other games worthy of your consideration.
Second Opinions Don't trust the yeti? Here are the highlights of some other "2006 best game of the year" lists.
Deutscher Spiele Preis (A.K.A., "The Other German Game of the Year Award"):
Where To Find If you live in Seattle, check out the stores page of SeattleSpiel, which lists all the outlets for these games in Puget Sound. Online stores are listed there as well, for those readers who live elsewhere. December 06, 2005
The 2005 Good Gift Game Guide
People from all over the globe (by which I mean two people who are not housemates) have written to ask if I am doing my annual overview of the year's best boardgames for non-gamers. Done! The 2005 Good Gift Game Guide. And now, supplimental material just for you, my loyal yeti readers.
I didn't write a whole lot about games this year ("more blogging about games in 2006" sounds like a good candidate for a resolution), but, of the games on TMN list, I did review Shadows Over Camelot and Jambo. You can also see previous G3 Guides for the years 2002 - 2004, 2001, and 2000.
Here are some games that, for one reason or another, just missed the cut for The Morning News piece.
There are hundreds of great G3s from year's past. Here a sampling from the Canonical G3 List: Family Board Games
Family Card Games
Two-player Games
Party Games
Second Opinions Don't trust the yeti? Here are the highlights of some other "2005 best game of the year" lists: Spiel des Jahres (a.k.a. "The German Game Of The Year"):
GAMES Magazine's game of the year:
Gamerdad's Unplugged 2005 Game Guide.
If you live in Seattle, check out the stores page of SeattleSpiel, which lists all the outlets for these games in Puget Sound. Online stores are listed there as well, for those readers who live elsewhere. December 06, 2004
The 2004 Good Gift Game Guide
My 2004 Good Gift Game Guide appears in The Morning News today. In my games archive you can find full reviews for three of the games mentioned: Ticket To Ride, San Juan and Hansa. You can also see previous G3 Guides for the years 2003, & 2002, 2001, and 2000. Enjoy the broken links and images! Other Good Games This was a pretty good year, and I had a tough time narrowing my choices down to ten. Here are some worthy of honorable mention:
The Canonical G3 List All of the games listed at The Morning News and above were released in the past year. There are, of course, hundreds of great G3s from year's past. Here a sampling from the Canonical G3 List: Family Board Games
Family Card Games
Two-player Games
Party Games
Second Opinions Don't trust the yeti? Here are the highlights of some other "best game of the year" lists: Spiel des Jahres (a.k.a. "The German Game Of The Year"):
GAMES Magazine's game of the year:
Gamerdad's Unplugged 2004 Game Guide. Where To Find If you live in Seattle, check out the stores page of SeattleSpiel, which lists all the outlets for these games in Puget Sound. Online stores are listed there as well, for those readers who live elsewhere. December 03, 2003
Good Gift Games 2003
Note: If you heard me on The Beat and are are looking for more information on the games described, head on over to SeattleSpiel. It's everybody's favorite holiday tradition: Matthew Baldwin's Annual Good Gift Games Guide! Every year I assemble a list of those games that, in my opinion, make swell presents for the holiday season. In compiling these guides, I start with the assuption that the gift recipients are not habitual game players, so the games selected (with a few exceptions) are those with few rules and a focus on fun. I also try and emphasize inexpensive games but, this year, I largely failed in that regard. Oh well -- the economy's pickin' up, right? A quick word on "complexity". I've included five levels, here: "No-brainer," "Simple," "Average," "Moderate" and "Advanced." This indicates how easy the game is to learn or teach, but not necessarily how easy it is to play well. Also, I'm grading on a curve here -- "average" does not mean "halfway between Hi-Ho Cherry-O and Dungeons and Dragons," it means "Average" in terms of a G3. All of the games listed would be suitable gifts for non-gamers (with the possible exception of Amun-Re, the one advanced game). This is not intended to be an exhaustive list, just those that came to mind as I was writing this. If there's another game you want an opinion on, drop me a line at matthew@defectiveyeti.com -- my knowledge in these matters is frighteningly encyclopedic. And don't confine yourself to this year's games alone: be sure to check out the G3s 2000, the G3s 2001, and last year's guide, which also includes the Canonical List of G3games. Enough jibba-jabba!
Clans (Complexity: Simple; Number of Players: 2-4; Playing Time: 30 minutes; Cost: $20): I typically don't like abstract games, but there are two game designers who have a knack for creating abstract games that are simple, clever, brief, and contain just enough theme to win me over. Leo Colovini is the first, and I find his Clans -- a souped-up version of Nim ostensibly about the formation of prehistoric villages -- to be unaccountably addicting. Paris Paris (Complexity: Average; Number of Players: 2-4; Playing Time: 45 minutes; Cost: $20): Michael Schacht is the other designer who manages to create abstract games I like-- in fact, his Web of Power is one of my all-time favorites. Web of Power is now out of print, alas, but Paris Paris fills much the same niche: it is easy to learn, it plays in under an hour, and it will leave you saying "let's try that again." Pirate's Cove (Complexity: Moderate; Number of Players: 3-5; Playing Time: 90 minutes; Cost: $40): Enough with the abstracts; on to the themes! I recently bought Pirates Cove as my annual "Holiday Game," and it has been filling the role admirably. Captain a pirate ship, send it to the four corners of the globe in search of booty, Mystery Rummy: Al Capone and the Chicago Underworld (Complexity: Average; Number of Players: 2-4; Playing Time: 30 minutes; Cost: $10): This is the fourth in the "Mystery Rummy" series, and many folks think it's the best. I harbor a slight preference for Wyatt Earp, but I like that Capone (unlike Earp) can be played as a four-person partnership game. Queens's Necklace (Complexity: Average; Number of Players: 3-4; Playing Time: 40 minutes; Cost: $20): Queen's Necklace is one of those rare games that's superb with three. Set on the eve of the French Revolution, players become Royal Jewelers, vying to purchase valuable gems and trying to curry favor with the court. And check out the well-done online tutorial. Smarty Party (Complexity: No-brainer; Number of Players: 3-8; Playing Time: 30 minutes; Cost: $20): Remember Outburst, that game where someone reads a category ("Parts of the body that come in pairs") and then everyone shouts out answers for 60 seconds or so? Okay, Smarty Party = Outburst - the time limit + clever scoring system + rubber pants. The cards contain some errors (which drives me nuts), but overall this is a very fun party game. And I'm not kidding about the pants.
I'm The Boss (Complexity: Moderate; Number of Players: 4-6; Playing Time: 60 minutes; Cost: $30): I've owned the German version of this game for years, but it's been so long out of print that my friends who enjoy it (and many do) have been unable to get their own copy. Thankfully, the game has been reissued, this time in English. I'm The Boss is pure negotiation, as you wheedle, beg, and coerce your opponents into collaboration on a series of business deals. Amun-Re (Complexity: Advanced; Number of Players: 3-5; Playing Time: 90 minutes; Cost: $30): Amun-Re has a pretty steep learning curve, but it's a game worth the effort. Players strive to build pyramids, farm the Nile, and placate a fickle Sun God. How Amun-Re rewards players (as a group) depends on how much they sacrifice (as a group), and it's this delicate balance between cooperation and competition that makes the game hum. Balloon Cup & Odin's Ravens (Complexity: Average; Number of Players: 2; Playing Time: 30 minutes; Cost: $15): Two different games with lots of similarities: both are card games, both are for two players, both are short 'n' simple (Balloon Cup a little more so), and both are quite fun. Most prefer Balloon Cup slightly (me, I like Odin's Ravens a smidgen more), but both are perfect for a game-playing twosome. The Bucket King (Complexity: Simple; Number of Players: 3-6; Playing Time: 30 minutes; Cost: $20): Why wasn't this on last year's list? I have no idea, but it certainly should have been. Protect your pyramid of buckets while sending farm animals out to knock over the pyramids of others. So, yeah, the theme is stupid. But that won't prevent you from totally stressin' out when a sheep is maurading towards your bucket cache. Other Great Games A couple of games I'd hesitate to give as gifts but are worthy of mention.
Second Opinions Don't trust the yeti? Here's some other "best of" lists for your consideration.
December 02, 2002
Good Gift Games 2002
Hey kids and/or adults that I am facetiously referring to as "kids"! Know what time it is? Yes, it's time for Matthew Baldwin's Annual Good Gift Games Guide, where I assemble a list of those games that, in my opinion, make swell presents for the holiday season. It is assumed that the gift recipients are not hardcore game players, so the games selected (with a few exceptions) are those with few rules and a focus on fun. I also try and emphasize inexpensive games, although some games are too good to omit despite their higher price tag. 2002 was considered by many (myself included) to be kind of an off-year, game-wise -- with the exception of Puerto Rico (and, to a lesser extent, Trans America) there were no "must buys" released. Still, the diamonds in the rough are listed below, followed by selections from previous G3s. (If you wish to browse the previous G3s, you can do so here: G3s 2000, G3s 2001.) This is not intended to be an exhaustive list, just those that came to mind as I was writing this. If there's another game you want an opinion on, drop me a line at matthew@defectiveyeti.com -- my knowledge in these matters is frighteningly encyclopedic. Without further ado, here are the 2002 G3s. Not all of these games are "new" in the sense of having been released in the last year, but here's a sampling of the best I've purchased in the previous 12 months.
Trans America: It's so simple it's just barely a game, but it's lots of fun nonetheless. Players are randomly assigned five cities on a stylized map of the United States. On every turn players build railroad track in an effort to connect all their burgs. But because no one "owns" any given stretch of track, you can link into your opponent's network and use it to further your own goals. A typical game takes half an hour and can be played by persons of all ages and game-aptitude. [Reviews: BGG Vom Kap bis Kairo: And speaking of train games ... Players strive to build railroad across eight African landscapes and be the first to complete a line "From The Cape To Cairo". Cards are auctioned off every round, and each features not only a landscape but a number of railroad tracks. The landscapes show how difficult it will be to traverse that particular region -- savanna is a snap, while mountains are difficult -- and the tracks shown can be applied towards your goal. If you don't have enough track to complete a terrain you can buy extra track segments, but be careful: you also need that money for the auctions. A clever family game with an engaging theme. [Reviews: BGG] Puerto Rico: Easily my favorite game of 2002 Build up your Puerto Rico community by planting farms and constructing buildings. Ship corn, indigo, sugar and coffee to the Old World in the role of Settler, Mayor, Craftsman and even Gold Prospector. Puerto Rico is a gamer's game -- it has no shortage of pieces or rules -- but if you want something meatier than the regular fare, it's the best game to come down the pike in years. [Reviews: mine | BGG] BANG! Who will rule the old west: the Sheriff or the outlaws? Players are randomly assigned to one side or the other, but all identities begin a secret. The best way to find out who is on your team is to shoot first and ask question later. BANG! is a clever little game for larger groups -- it plays best with six or seven -- and is one of the flat-out fun-est game's I've picked up in a spell. [Reviews: BGG] Pueblo: I do not like abstract games. So what is it about Pueblo that makes me want to play it again and again? Every turn you plonk a piece on the board as you collaborate with your opponents to build a New Mexican village. The trick is to do so in such a way that none of your pieces are visible from the outside. As much puzzle as it is game, Pueblo is perfect for both the spatial reasoner and the casual game player. [Reviews: BGG] Adel Verpflichtet: Bluff, guess, and second-guess your opponents as you strive to assemble the best collection of kooky antiques. And if you find yourself lacking in either money or goods, why, just steal some from your fellow players! Adel Verpflichtet is only available in German, but there's some cheat sheets you can print out that make the game perfectly fine for we Yankees. [Reviews: mine | BGG] Barbarossa: First you make little sculptures out of clay, then you try and guess what everyone else has made. And don't fret if you're artistically-inept: the better your sculpture looks, the more likely you are to lose (because people will guess it right away). Closer to a party game than a board game, Barbarossa generates a lot of laughter. [Reviews: mine | BGG] Babel: In this two-player game, you and an opponent strive to build the largest temples. Your workers come from five ancient civilizations, (Assyrians, Sumerians, etc.), and when you get three or more of the same tribe together you are able to break one of the game's rules. Babel falls just on the border between the "puzzle games" (Ricochet Robot, Pueblo) and strategy games (Lost Cities and Citadelles). [Reviews: BGG]
There is no excuse for not owning games marked with a * Board Games
Card Games
Party Games
What, you don't trust me? Well, here's some other "best of" lists for your consideration.
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