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The GGGs were originally "Good Gift Games," and featured in an annual guide that I would write and distribute every holiday season. The idea was to address, on an annual basis, a question I am frequently asked as the Game Guru in my circle of aquaintanes: what should I buy for my [buddy | cousin | colleague | warden | etc.], who likes playing games but doesn't know much about them?
I was, in other words, recommending "Gateway Games." "Gateway" is a term we ludonerds use to describe titles that sucker people into the hobby; the kind of games used to whet the appetite of your opponents and then transition them on to the more complicated (and, for some, more satisfying) fare. My friends soon tumbled to this fact, and began using the annual GGG to purchase games for themselves, instead of giving them as gifts. And now you can too: my top twelve Good Gateway games are listed below. In addition, here are some of the many, many other game lists I have compiled, which may help you pinpoint the perfect game for you or your group: here. Top Twelve Good Gateway Games
Carcassonne (Rio Grande Games, 2-5 players, 30 minutes, $25, family strategy): A serene game in which player collaborate and compete to build a pastoral landscape, full of roads, cities, farms, and monasteries. Since its release in 2002 a dizzying number of sequels and expansions for Carcassonne have been published, but the original is a fine introduction to the series. One of those rare games that's as accessible to kids as it is interesting to adults. [Official site | Boardgame Geek | Funagain] Settlers of Catan (Mayfair Games, 3-4 players, 90 minutes, $42, family strategy): The game that launched the "German board game" craze of the mid-90s. Each players owns a small settlement on a island, and strives to become the dominant civilization by building roads, erecting cities, amassing armies, and raising sheep (yes, sheep). Trade is the key to success, as players may freely swap the natural resources they harvest; because these transactions can happen at any point during the game, every player is engaged all the time, even when it's not their turn. A marvel of elegant game design. [Official site | Boardgame Geek | Funagain] Thebes (Rio Grande Games, 2-4 players, 45 minutes, $60): My favorite family game since the release of Ticket to Ride. Players divide their time between Europe, where they conduct research and listen for rumors of fabled riches, and the Mediterranean, where they excavate archeological sites in search of treasure. In a novel twist, time is literally money in Thebes: Each player is given 52 weeks at the start of a year-long round, and must decide how to best spend them amongst study, travel, digging up artifacts, and putting on exhibits. Ironic, that a game stressing the importance of doing your homework could be such a blast. Goes great with a fedora and the Raiders of the Lost Ark soundtrack. [Official site | Boardgame Geek | Funagain] Slide 5 (Endless Games, 3-10 players, 30 minutes, $7.50, card): Curiously, many of the most enjoyable games are those that provoke the most agony in the players. Slide 5 (previously called Category 5 and, before that, Take 6!) is a prefect example. The deck contains cards numbered from 1 to 104. Every round begins with each person playing a card from his hand face down. After all are revealed simultaneously, the cards are added to rows in the center of the table in ascending numerical order. But if your card winds up as the sixth in a row, you take the other five as points--and you don't want points. I've been playing this one for about a decade, and still enjoy every game. [Official site | Boardgame Geek | Funagain] Lost Cities (Rio Grande Games, 2 players, 30 minutes, $23, two-player card): My default recommendation for a two-player game, unless I know the person well enough to suggest something more specific--and even then it's often the one I advocate. Lost Cities is essentially rummy, but with a specialized deck and the tension-quotation set to overdrive. Despite its simplicity, I routinely cite it as one of my favorite games of all time. [Official site | Boardgame Geek | Funagain]
Transamerica (Rio Grande Games, 2-6 players, 30 minutes, $28, family strategy): It's so simple it's just barely a game, but lots of fun nonetheless. Players are randomly assigned five cities on a stylized map of the United States. On every turn players build railroad track in an effort to connect all their burgs. But because no one "owns" any given stretch of track, you can link into your opponent's network and use it to further your own goals. A typical game takes half an hour and can be played by persons of all ages and game-aptitude. Read my full review here. [Official site | Boardgame Geek | Funagain] San Juan (Rio Grande Games, 2-4 players, 45 minutes, $25, card): Your goal: construct the town of San Juan, capital of Puerto Rico. Every card in the deck is a building, each with it's own unique ability. To put a building into play, simply place it in front of you, and then discard additional cards from your hand equal to it's price. A light "civiliation" game (i.e., one where you start with little and slowly build up your infastructure), it is one of those rare multi-player games than actually works great with only two. Read my full review here. [Official site | Boardgame Geek | Funagain] Hoity Toity (Uberplay, 3-6 players, 60 minutes, $35, family strategy): In Hoity Toity, players purchase antiques and earn points by showing off their collections to others, while dispatching burglers to swipe the valuables of opponents and employing policemen to capture rival thieves. This game uses a game mechanism called "blind bidding" which is one of my least favorite, so it's a testament to Hoity Toity's quality that even I think it's terrific fun. Read my full review here (the game was previously called "Adel Verpflichtet") [Official site | Boardgame Geek | Funagain] Zooloretto (Rio Grande Games, 2-5 players, 45 minutes, $45): Congratulations on your new zoo! Now all you need to do is rustle up some animals. Not to fear: Trucks bearing kangaroos, flamingos, gorillas, and five other types of fauna are yours for the taking. In fact, your problem isn't lack of animals, but too many of them; if you can't fit all the critters into your enclosures, the remainders are relegated to the barn, and will count as negative points at the end of the game. Complicating all this are your opponents, who will be more than happy to lob elephants your way--doubly so if you have nowhere to put them. Zooloretto won the Spiel Des Jahres (Game of the Year award), and was routinely cited as the family game to get for 2007. Plus, it's got baby panda bears. I mean, come on: baby pandas. That should seal the deal right there. [Official site | Boardgame Geek | Funagain] Apples to Apples (Out of the Box, 4-10 players, 30 minutes, $30, party): The Judge turns over an adjective card, like "Soft" or "Respectable;" everyone else slaps down Noun cards from their hands as quickly as possible. The Judge then decides which played card best matches his own--if the description is "Slimey," will he select "Frog," "Used Car Salesman," or "Bill Clinton"? Perhaps the most accessible and laughter-inducing party game I've ever played! [Official site | Boardgame Geek | Funagain] | |